Crew: people and 1:1 meetings
The largest module and the one where it all started. Conversations between a manager and their report have an agenda, a record and a follow-up, and around them is everything a team needs.
- 1:1 meetings: both sides add to the agenda, points not covered move to the next meeting by themselves, and agreements land on the task list.
- A meeting mode with ready question sets (routine meeting, onboarding, quarterly review, drop in motivation, career development) and shared and private notes.
- Goals with a measure and progress that can be linked to KPIs, and a training budget per person.
- Feedback using the FUKO model (facts, feelings, consequences, expectations) and a quarterly rating.
- Competency reviews in cycles: self-assessment, manager's assessment, a 1 to 5 scale and a training plan. The team competency grid shows who should learn what.
- A shift schedule instead of Excel: hours and working-time norms add up automatically, publishing notifies people, and overtime waits for the manager's approval.
- Team tasks and boards: board, list, calendar and project timeline, recurring tasks, dependencies and requests between departments.
- KPIs with definitions: what we measure, how to calculate it and when it's good.
- An org chart, a company directory and a knowledge base per department.
- A dashboard for management and HR shows whether meetings are happening, without a single sentence of their content. Averages appear only from five people up.






